3D models are often also categorised by technique into non-organic and organic models as these types are often modeled using different techniques. The Modeler is primarily concerned with non-organic models such as props and environments these are created using 3D modeling software. Props/Environments makes up the bulk of the modeling requirements on most productions and requires an ability to model accurately and quickly. For VFX work Modelers will have to accurately recreate onset props and locations using reference material.
To succeed at this job, you need:
In depth knowledge of 3D modeling software particularly polygon modelling and creating UVs general knowledge of other CG disciplines.
A refined artistic eye with a proven ability in art, visualisation and drawing is beneficial, extensive knowledge of 3D modeling.
Must have a very refined artistic sensibility for form, volume and mass.
You have got to be able to take and implement feedback across multiple iterations and deliver high quality realistic results
You need good communication skills and to be able to work well in a team often in a pressurised environment.
Career Path to Prop/Environment/Build Modeler: Junior modelers often start with simple props before moving onto more complex objects and then hero objects. Modeling is sometimes an entry-level role but you would still need a show reel that demonstrates the ability to model.
Career Path from Prop/Environment/Build Modeler: Modeling supervisor. Many modelers with strong artistic skills move towards Character modeling.
Education Routes: Modelers often have a degree in Fine Art, Animation, or Visual Effects.
They will taken classes in 3D Design, Modeling, and Digital Sculpting, they should also ideally some experience of Sculpture and building real world maquettes. Show reel and experience are very important for this role.