The Generalist is expected to be a strong all rounder with broad knowledge of the entire VFX pipeline though they will have varying levels of knowledge in certain areas. They often have in depth knowledge of the CG assets creation pipeline (Modeling, Texturing and Lighting). They are experienced Artists who can learn on the job while delivering to a high standard. They are usually not technical specialists and are generally not concerned with more specialised technical requirements such as scalability, reusability, and pipeline efficiency.
To succeed at this job, you need:
Expertise in software across the VFX pipeline
Good knowledge of most CG disciplines, though this may vary in some areas.
Ability to learn on the job and take on tasks you may not be comfortable with.
Calm under pressure and capable of delivering to short deadlines.
You have got to be able to take and implement feedback across multiple iterations and deliver high quality realistic results
You need good communication skills and to be able to work well in a team often in a pressurised environment.
Career Path to CG Generalist: CG Generalists have usually got several years of production experience across various roles.
Career Path from CG Generalist: Will often specialise in one discipline. Can be well suited to Supervisor roles as they have broad experience throughout the VFX pipeline.
Education Routes: CG Generalists often have a degree in Fine Art, Animation, or Visual Effects. They will have taken classes in 3D Modeling, Texturing, Lighting, and Compositing. They should also ideally some experience of photography and onset experience.
Show reel and production experience are very important for this role.